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Pipe Overflow

A 1st-person VR game developed in ETC Building Virtual World Course Round 1.

First-person VR puzzle experience on Meta Quest 2Indirect player guidance through scripted storytellingSound design with Adobe Audition and licensed music
Pipe Overflow

Project Description

Pipe Overflow is a 1st-person VR game developed in ETC Building Virtual World Course Round 1.

Game Introduction

In this game, the protagonist acts as an operator of a building, and needs to save a worker "Dave" from the flooding water.

Game Theme

Representing the "fear" of Dave, and giving players feeling of "they can help him".

My Roles

Design

  1. Core game logic and flow
  2. Scripts that control players indirectly to follow the storyline
  3. Small puzzles during gameplay that are solvable

Producer

  1. Write daily plans and check progress
  2. Schedule meetings and take notes
  3. Manage assets

Sound

  1. Adjust sound effects with Adobe Audition
  2. Use copyright free musics and credit them

Tech Implementation

Developed in Unity, using XR Plugin to support VR-related functions on Meta Quest 2.